about me

about img

Hi, I'm Andrea Capizzi from Sicily, Italy. I'm fluent in Italian and English, with a bachelor's degree in Technology Arts from the Academy of Fine Arts in Catania. I aspire to grow as a Motion Designer, contributing to team success while continuously improving my skills.

Outside of design, I'm passionate about travel, food (especially local cuisines), gaming, and music.

skills

after effects
blender
illustrator
photoshop
Midjourney
higgsfield
plasticity
cinema 4D
octane render
unreal engine
davinci resolve
première
inDesign
Autodesk ShotGrid / Flow
2024

beginner bootcamp masterclass - VFX apprentice

Basics of Videogame VFX, Key Skills gained:
- FX, timing and drawing foundations.
- FX Artistry & Elemental Foundations.
- Intro to Painting & FX Concept Art.
- Intro to 3D: Block-in VFX.
- Composition foundations for 3D VFX.
- Shader foundations & Procedural Textures.

2020 - 2023

bachelor of arts in technology arts - academy of fine arts in catania

Grade: 107/110, Key Skills gained:
- Digital Animation.
- Video Editing.
- Mixing Audio.
- Web Design.
- Editorial design.
- Photography.
- Digital Drawing.

Feb 2026 - Jul 2026

Mid-Weight Motion Designer & 3D Generalist - Sincromie

Promoted to mid-weight, I took on more ownership of projects, from technical setup to final delivery.
- Tech lead and lead motion designer on the Giovani Leoni 2026 visual identity for ADCI, handling motion design, 3D and compositing.
- Motion design and compositing for McDonald's Italy's New Super Happy Meal 2026 campaign.
- 2D motion design, edit and online for Gewiss System Pura, alongside BBDO and Karen Film.
- Worked on projects for BNL and MSC Crociere, and on new projects for Mitsubishi Electric.
- Helped refine the design system for Sincromie's Behance projects, creating the layout structure for all of the studio's published case studies.
Clients: McDonald's Italy, Gewiss, BNL, MSC Crociere, Mitsubishi Electric, ADCI - Art Directors Club Italiano.

Aug 2025 - Feb 2026

Junior Motion Designer & 3D Generalist - Sincromie

Joined Sincromie's creative team, working on motion design and 3D for TV commercials, integrated campaigns and live events.
- Tech lead, motion designer and 3D generalist on Zentiva's TV commercial, mixing motion design, 3D and stop motion.
- Tech lead and lead motion designer for the ADCI Awards 2025 show, creating the visuals and motion assets for the LED walls.
- Motion designer and junior art director on Mitsubishi Electric's integrated campaign, localized for four markets.
- Motionist on Plenitude's clay universe campaign with TBWA\Italia, handling the motion design and editing of the hero video.
- Motion designer for Sky Italy's New Year's Eve 2025-2026 event, creating motion assets for the live show and the broadcast.
Clients: Sky, Mitsubishi Electric, Zentiva, Plenitude, ADCI - Art Directors Club Italiano.

Nov 2022 - Jul 2023

motion designer - Tresbien

Duties include:
- Creating dynamic brand animations to enhance identity and engagement.
- Designing eye-catching logo animations.
- Crafting tailored social media animations to boost visibility and interaction.
- Producing animated stickers for fun and interactive digital communication.

2021 - 2025

Freelance Motion Designer & 3D Artist - Studio Collaborations & Independent

I Worked independently and in collaboration with various studios on a range of Motion Design and 3D projects, handling both creative and technical aspects from concept to final delivery.
Studios I've worked with include: Unolab, Dueruote.it, Poca Studio, Fahrenight.mi, and Unloaded.gg.
Some of the brands I've contributed to include: Every Foods, Fantic, Just Spices, Likelouis, and Keep on Groovin.

Sep 2026 - Present

Product Contributor & Italian Localization - Lumit (Lumitlab)

Contributing to Lumit, an open-source compositing software in public beta, from a motion designer's point of view. Built in Rust, Lumit combines layer-based and node-based compositing, supports expressions in JavaScript and Rhai, and runs After Effects scripts (.jsx).
- Proposed features that have since shipped, including shared project files, Text and Paragraph panels, layered PSD and Illustrator import, packed project files, an expression editor, multiple audio stream extraction, stagger panel and stagger layers, layer numbers in the parent and matte pickers, gradient opacity stops, an edge pixels toggle on effects, and improved markers and snapping.
- Suggested the pricing model now in place: shared projects over your own network stay free, and only the features that run on Lumitlab's servers are part of Lumit Pro.
- Report bugs and test new releases.
- Started and maintain the Italian localization, credited in the v0.7.0 release notes.